By Jono Nicholas August 30, Resilience is one of the biggest buzzwords in teaching right now, and for good reason. Building resilience in teens is why we built ReachOut Orb — a resilience serious game with wellbeing at its core.
Here game four things you should know about serious gaming and ReachOut Orb. New research has shown that in some cases teens prefer serious games to traditional online methods. ReachOut Orb resiluence built around positive education — an application click the following article positive psychology that could change the way we teach wellbeing in schools.
By teaching positive education through virtual experiences in the game, students can learn skills to build their wellbeing, in turn having an effect on academic success, creative thinking, positive relationships and this web page. In ReachOut Orb, students enter a virtual world where The Glitch a negative force has taken over and drained colour buy the world.
That will really change and make a big improvement in buy lives. We are proud to support ReachOut on this journey — resiliencr we have for many years — partnering in a number of youth-focussed social innovation programs through the Telstra Foundation. We continue to partner with them to support their aim to reach an additional one million people over the next three years.
Jono holds an Honours Degree in Psychology and a Masters in Public Health, and has a background in online psychology and human rights. The game is serious but fun. You might also resilience.
It is interesting. Tell to me, please - where I can find more information on this question?
You were not mistaken
Excellent idea and it is duly
Quite right! So.
In my opinion, it is an interesting question, I will take part in discussion. Together we can come to a right answer.